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Damocles Orindus
Shadow State Goonswarm Federation
8
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Posted - 2016.08.29 19:50:23 -
[1] - Quote
When CCP removed boosting Command ships from within POS shields, they specifically left Orca/Rorqual mining boosts out of that change due to the outcry and the expected population fleeing from EVE.
While it's important to get rid of off grid "Combat" boosting for reasons of bringing more players onto the battlefield for which they want, for some reason we now think the same issue faced during the last tweek to boosts is no longer going to massively impact the mining/industrial community in game and cause many industrialists to throw up their hands and log.
This change seems more motivated by a small gang, ganker type developer that will now have a capital kill available in every mining anom they warp to. The supposed "olive branch" is that the Rorqual will have a "slow death" button that means not everything will die immediately as the fleet is bubbled and the Rorqual dies... then the fleet dies. What a big bonus. 
This change to Mining Boost dynamics has no positive benefit to Nullsec industry and was likely not put forth by anyone with serious industrial experience but instead someone who wanted shinier kill mails while miner ganking.
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Damocles Orindus
Shadow State Goonswarm Federation
11
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Posted - 2016.08.29 20:12:06 -
[2] - Quote
Winter Archipelago wrote:
The Rorqual still receives better boosts outside of its siege mode than does the Orca.
Fit a Higgs rig to the Rorqual, drop it in a belt, and align out at 75% speed. You'll be outpaced by a snail, so you'll be able to stay in range of your mining fleet, and because you're aligned and most certainly not AFK, you can warp out just as soon as a hostile shows up in your system or intel channels.
I don't get all this "the Rorqual is dead" and "nullsec mining is dead" nonsense.
It's Risk vs. Reward: If you want the best reward, you need to put up the most risks, and just like pretty much everything else in EVE, the risk goes up significantly faster than the reward (which goes along with the absolute best mining buffs require you to lock yourself down for five minutes).
The only reason nullsec mining would die is if the putzes refuse to change their methods and refuse to look beyond their noses.[/quote]
No. A perfect Orca booster out performs a perfect non-sieged Rorqual. Thus no point to run the Rorq unless you have a immobilized it and put it at significant risk for 5 mins.
If you don't understand the outcry, I guess the hold/cancellation on the last POS boosting changes escaped your attention.
I agree with additional risk vs. reward. They were talking about giving the Rorqual capital mining drones and that would be an incentive to get Rorqs into the belts. But that's and additional feature, not a replacement. They need to give the Rorq additional incentives to get them to come out. Not turn them into PVP/Defense death pinatas. |

Damocles Orindus
Shadow State Goonswarm Federation
15
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Posted - 2016.08.29 21:47:06 -
[3] - Quote
Daemun Khanid wrote:Just put links on-grid and get rid of the need to assign boosters and call it good. I have to agree. All this buff timer/range/skill rework stuff is just silliness imo.
No need for new modules, no need to make command processors into rigs, no need for silly ass ammo or scripts. Just give them a 500k/m max range. They try to warp at range to stay safe and a single interceptor ruins their day. Links are vulnerable, job done.
This ^^.
This entire list of changes is greatly unnecessary and would have been better implemented first by just moving combat boosts to on-grid and keeping mining boosts as is. |

Damocles Orindus
Shadow State Goonswarm Federation
24
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Posted - 2016.08.30 17:57:58 -
[4] - Quote
The main problem that was seen by the community was the presence of off grid, cloaky T3 boosters.
Either remove the subsystem or put a limit to combat boosting to be on grid. Problem solved.
Stop trying to reinvent the wheel and handcuffing Mining gameplay and decent on grid mechanics to this dead hooker. |

Damocles Orindus
Shadow State Goonswarm Federation
24
|
Posted - 2016.08.30 18:28:27 -
[5] - Quote
Lonan O'Labhradha wrote:
That's not the main problem. Booster content is garbage. Many people who like Command Ships are interested in the on-grid change. You don't need to couple the two problems and I think you've gotten a bit oversimplistic in suggesting everything has to be congruent content wise.
As I've said above, the Rorqual at present is not really a ship. It's basically just a manned tower module. CCP intends for it to be used as a ship. You're not going to escape that eventuality and you shouldn't be trying to. If you don't like it as a ship, might as well just ask for a mine-boosting structure which, I believe, they're working on anyway, so...
Rorqual will need a new role. As an on-grid booster, it could work provided it didn't have to siege--it would engage in content similar to ratting carriers today.
If siege is a requisite or intended form of activity then it needs a type of content suitable to sieging. Presently, the analog to siege content is ratting with Marauders in Deadspace Anomalies. Hidden Belts, in other words, is a new content type that sieged rorquals points towards.
Don't think so small.
Absolutely it's the main problem. Suggesting we got here for any other reason than off-grid combat boosting neglects the bulk of the complaint over the past years being aimed at that single point.
Replacing the Rorqual booster with the Rorqual 5 minute loot pinata in a belt is not a valid option. It's stupid and anyone who doesn't fly one and thinks it's great is being a CCP fanboy apologist. As far as the structures, they're not here yet so it's not a replacement and thus a poor argument for going ahead with these ill thought out changes.
Rorquals do need new roles, but in addition to their current ones to encourage them to come out of their POS. Telling Rorq pilots they have to siege in the belts is the work of small gang trolls looking for shinier kill mails and it's disengenous.
The "olive branch" of the panic button is the work of people who don't mine and saying it gives the group time to form up and save a mining fleet completely overlooks the general disinterest, let alone ability for groups in null to form up in less than a couple minutes and fly across their region to save said screwed group.
It's not a solution.
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Damocles Orindus
Shadow State Goonswarm Federation
24
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Posted - 2016.08.30 18:39:10 -
[6] - Quote
Lonan O'Labhradha wrote:
vOv Bitter vet is bitter and always right, of course.
I know, it's almost like people with experience in a subset of game play in EVE would know more about how changes to the mechanics would affect said subset than some useless troll.  |

Damocles Orindus
Shadow State Goonswarm Federation
31
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Posted - 2016.09.01 00:42:26 -
[7] - Quote
I find it amusing that PVP'ers with no experience in mining commenting on how Miners should adapt to PVP as the answer to these changes.
First of all, no, the bulk of miners in EVE are massively terrible at PVP and won't get better because you want shiney Rorq killmails. Your suggestion that they lose PVP ships to you as well is a bait or a troll, and in no way genuine.
Second, the "defenses" of the proposed Panic Rorq are anything but. Siege imobilizes the Rorq for 5 minutes, meaning it's dead. The Panic button immobilizes it and its fleet for a short time but does not make the Rorq invulnerable, so it's dead. Once dead, the bubbled/scrammed Exhumers are now dead. Invulnerable does not preclude caught, it just means it's it is waiting to die.
I guess at that point the miner can reship and die to your gang in extra ships. At no point in this cluster of a proposed solutions can a Rorq warp off or give its fleet the ability to fend your gang off better.
So thus, a miner gang which is used to running away like good little prey, has to sacrifice its biggest asset to the hunters and our only suggestion is to die slower and fight them after they've been caught... what a disengenuous and brilliant suggestion =ƒÿ£
Let's put those Rorqs on the field boys. |
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